Browsing all posts tagged with Sgt. Conker.
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Grid Based Isometric Render Tutorial

Yet another great Article over at Sgt. Conker, this time by Martin Actor. Detailing the development of an Isometric grid based environment. This one has some relevance to the ORE engine so its a personal eye keeper oner as so to speak. For a greater insight, check out the following:
A lot of people have asked [...]

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Lens Flare Occlusion using Texture Masking and XNA

Dave Charlile has posted a great new article over at SGT. CONKER detailing the implementation of a lens flares that cater for obstruction. For a better worded explanation check out the following:
One thing every planet generator needs is a nice bright sun and ubiquitous lens flares. While the concept of lens flares is fairly [...]