0
Lens Flare Occlusion using Texture Masking and XNA
Saturday, January 2nd, 2010
Dave Charlile has posted a great new article over at SGT. CONKER detailing the implementation of a lens flares that cater for obstruction. For a better worded explanation check out the following:
One thing every planet generator needs is a nice bright sun and ubiquitous lens flares. While the concept of lens flares is fairly [...]