Grid Based Isometric Render Tutorial

Yet another great Article over at Sgt. Conker, this time by Martin Actor. Detailing the development of an Isometric grid based environment. This one has some relevance to the ORE engine so its a personal eye keeper oner as so to speak. For a greater insight, check out the following:

A lot of people have asked about isometric rendering, with specific attention to sorting so that things overlap properly. This tutorial will show you a method that is both fast and accurate. The approach is specifically engineered for isometric view, grid-based games. It is not well-suited to adaptation to non-grid-based movement or gameplay. With that in mind, let’s cover a few core concepts

Check it out here.

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