Browsing all posts from January, 2010.
Saturday, January 2nd, 2010
What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? Catalin Zima answers these questions and more in a brilliant article introducing HLSL over at her site. Check it out here
Saturday, January 2nd, 2010
Yet another great Article over at Sgt. Conker, this time by Martin Actor. Detailing the development of an Isometric grid based environment. This one has some relevance to the ORE engine so its a personal eye keeper oner as so to speak. For a greater insight, check out the following:
A lot of people have asked [...]
Saturday, January 2nd, 2010
Dave Charlile has posted a great new article over at SGT. CONKER detailing the implementation of a lens flares that cater for obstruction. For a better worded explanation check out the following:
One thing every planet generator needs is a nice bright sun and ubiquitous lens flares. While the concept of lens flares is fairly [...]