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Nick Gravelyns Tile Engine Tutorials

Nick Gravelyn has uploaded his Tile Engine tutorials to YouTube as a playlist (in his own words: A bunch of older video tutorials I did for creating a tile engine using XNA Game Studio.) to YouTube.

The playlist can be found here.

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Crash Course in HLSL

What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? Catalin Zima answers these questions and more in a brilliant article introducing HLSL over at her site. Check it out here

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Grid Based Isometric Render Tutorial

Yet another great Article over at Sgt. Conker, this time by Martin Actor. Detailing the development of an Isometric grid based environment. This one has some relevance to the ORE engine so its a personal eye keeper oner as so to speak. For a greater insight, check out the following:
A lot of people have asked [...]

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Lens Flare Occlusion using Texture Masking and XNA

Dave Charlile has posted a great new article over at SGT. CONKER detailing the implementation of a lens flares that cater for obstruction. For a better worded explanation check out the following:
One thing every planet generator needs is a nice bright sun and ubiquitous lens flares. While the concept of lens flares is fairly [...]

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Hello world!

Well tomorrow is the beginning of a new year and what better way to celebrate than with a new website. OpticRust aims to be a one stop location for keeping track of all the great XNA development out there.
Additionally this site will also feature the on going development of the Optic Rust Engine (ORE). With this [...]